Empire of Lapiria

Lapirian Coat of ArmsThe Empire of Lapiria is the most successful nation in the region of Lapiria in the the Post-Sorcerous Age. It is comprised of lands mostly taken from those formerly ruled by the Lord of Fire.

Table of Contents




The first two decades after the deaths of the Mage Lords were pure chaos. The most organized of Mage Lords, who had made extensive use of non-gifted underlings, left structures behind which prevented the worst starvation and looting. The Lord of Fire was one such, and the districts of his realm maintained a minimal order through the first years. Starvation and looting were kept to a minimum.


After the first winter, warlords began to emerge from the local militias and few remaining military garrisons. Before long, a few dozen princedoms had sprung up in the still-fertile lands along the Sea of Ghosts. The local governors and administrators had largely surrendered their towns and counties without great resistance; many of them ended up as important underlings or minor lords. A feudal system had come to Lapiria.

Most of the people of the region did not chafe too badly in their role as serfs. It was no worse than their lot had been before the fall of the Mage Lords, and in many cases better. In a few areas, though, power was grabbed by conquerors of a crueler disposition. It was in such a princedom that the seeds of unification were sown.


In a western princedom, ruled by a despotic warlord given to satisfying his whims at the expense of his people, lived a young man named Krisha. He grew up in a family who had been studying and hiding ancient texts from before the rule of the Mage Lords, and whose hereditary goal had been to establish a place where normal, non-Gifted men and women could live in peace.

Caught up in the spirit of these teachings, and disgusted at the excess and greed of his overlord, young Krisha gathered the men of his village and convinced them to resist the local lordling. Before long he was at the head of a small war band, liberating villages and small cities. Within six months, he had replaced his former warlord as ruler of the princedom.

Krisha did not waste the opportunity. He told his followers about the societies he had learned about in secret as child. He described a land worked and populated by free men. He left his home province with a small army of poorly trained but fanatically loyal soldiers. He marked eastward across the region, making alliances or conquering as he went. In ten years, the last of the princedoms had been brought under his control, and the serfs of the new Empire were freed. The year was 27 PS, and Krisha was just 35 years old.

Pax Imperia

Since the unification, there have been no major wars. Minor skirmishes along the frontiers are a fact of life, but major actions and the destruction that comes with them are unknown.


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The government of Lapiria is a constitutional monarchy. The head of government is the Emperor, and laws are made by a legislature made up of lords and representatives of powerful guilds.

The Emperor

The Emperor is the head of state, and has broad power to act in enforcing laws. Most laws are drafted in vague form, intentionally allowing the Emperor to shape them.

The Emperor’s position is hereditary, passing to the first non-Gifted male descendant. No provision is made for an Emperor to fail to produce an heir, and the Servants maintain that their biomancers can ensure that it never happens.

The Emperor is the supreme commander of the Legions, the Navy, the Servants, and the Emperor’s Hands, though day-to-day administration of these groups is usually left to talented underlings.

The current Emperor is His Majesty Krisha III. Before ascending to the throne, he attained the rank of Admiral in the nation’s Ghost Sea fleet. Critics of the Emperor say that he focuses too highly on military concerns, and whisper that he has ambitions of resuming the nation’s expansion.


The Parliament of Lapiria is said to be based upon a similar organization from before the ascendancy of the Mage Lords. It consists of a single body, made up of nobles and the heads of powerful guilds. The common people of each province have a representative, as well. The Parliament meets in Krishtana.

Imperial Courts

The responsibility for judging the fairness of laws and the punishment of wrongdoers falls upon a body known as the Imperial Council of Justice.

Members of the Council are appointed by the Emperor, and confirmed or rejected by the Parliament. They, in turn, appoint local, regional, and High Court justices. The appointment of these justices cannot be overturn or overruled by either of the other branches of government, though it is possible for the Emperor’s government to investigate if it perceives dereliction or corruption in the judiciary.


Political Ties


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